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- ______________________________________
- Counter-Strike Mod for Half-Life
- v1.5 Release Documentation -- Readme.txt
- http://www.counter-strike.net
- ______________________________________
-
-
- v1.5
- ----
- [6.12.02]
-
- Changes/Additions :
- -------------------
- - New map de_piranesi.
- - Ricochet included in this release.
- - Added logging of the anti-cheat system catching and kicking detected cheats.
- - Added logging of "kick" commands.
- - Added logging of "banid" commands.
- - Changed error message if clients try to download missing resources to be more helpful.
- - Changed 'exec' command now only works on .cfg and .rc files.
- - Changed 'exec' command no longer allows ".." or "\\" or ":" in the filename.
- - Added new debug message for mod makers if a packet couldn't be parsed correctly.
- - Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line)
- - Linux: hlds_run uses "exec" when you define the "-norestart" option.
- - Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments.
- - Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info.
-
- New CVARS:
- ----------
- - Added "serverversion", can be set to '1108' to view/re-record old demos.
- - Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).
-
- Bug Fixes:
- ----------
- - Fixed mp_hostagepenalty not working.
- - Fixed problem with server locking when the bomb is planted and a new player joins the server.
- - Restored "mp_fadetoblack" server variable.
- - Fixed incorrect WonID logging.
- - Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
- - Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
- - Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
- - Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
- - Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
- - Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu.
- - Fixed DMC powerup bug where the invisibility ring would make people glow red.
- - Fixed rcon bug in HLTV.
- - Fixed delay being reset to default value during changelevel.
- - Fixed a problem with propagating HLTV banners.
- - Fixed client freeze on exit.
- - Fixed framerate problem on some ATI video cards.
- - Fixed MaxPing filter not being saved correctly.
- - Fixed sky box bug.
- - Fixed TFC spy disguise menu bug.
- - Fixed DMC view model animation bug.
- - Fixed bug using "exec <filename>" on large files (e.g. banned.cfg).
- - Linux: Fixed server using 64 MB more memory than it needed to.
- - Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
- - Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode.
-
-
- v1.4
- ----
- [4.24.02]
-
- Changes/Additions :
- -------------------
- - Added Anti-Cheat protection.
- - User Interface redone for HLTV.
- - Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
- - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
- - New map cs_havana
- - New map de_chateau
- - Updated version of map de_train
- - Enhanced in-game spectator mode to include HLTV features
- - Added new first-person mode to spectator modes
- - Speaking players flash in team members' radars
- - Dead bodies remain on the ground for the entire round
- - Dropped bomb blinks red in Terrorist team's radar
- - Changed so only Terrorists are notified when the bomb is dropped or picked up
- - Changed so players must stand still when planting the bomb (including no jumping)
- - Changed so players can't move or shoot while defusing the bomb
- - Adjusted pistol accuracy while jumping (all pistols)
- - Adjusted player jumping values to minimize bunny hopping
- - Changed so the VIP can't drop any weapons
- - If player dies, view zooms away from falling body while changing the angle to show the killer
- - Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
- - Changed so name changes for dead players are stored and processed when the players respawn back into the world
- - Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
- - Added a sound when "kevlar" and "kevlar/helmet" are purchased
- - Removed players hearing enemy radio calls
- - Added code to force "sv_clienttrace 1" on the server
- - Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
- - Added cheering to HLTV.
- - Muting a player in the scoreboard will also mute their text messages.
- - Steam beta clients and non-Steam clients can play together on the same server now.
- - Voice communication uses DirectSound by default now.
- - Added player ID to Half-Life DM.
- - Added chat flood protection to HLDM.
- - Added logging of fatal Sys_Error server shutdowns.
- - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
- - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)
-
- New CVARS :
- -----------
- "mp_kickpercent"
- sets the percentage of teammates it takes to vote off a player
- maximum: 1.0
- minimum: 0.0
- default: 0.66
-
- "sv_restart"
- acts exactly the same as "sv_restartround"
-
- "sv_send_logos"
- when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
- default: 1
-
- "sv_send_resources"
- when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
- default: 1
-
- "cl_corpsestay"
- client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
- default: 600
-
- "cl_righthand"
- client-side cvar to toggle using the right and left hand view-models
- default: 1
-
- "cl_minmodels"
- client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
- default: 0
-
- Bug Fixes :
- -----------
- - Smoke grenade fix
- - Radio command fix
- - Fixed duplicate HUD weapon sprite bug
- - Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
- - Fixed uneven movement rate when moving through water
- - Fixed server locking up at end of round when a lot of grenades are in play
- - Fixed several ammo inconsistencies between weapons that share ammo types
- - Fixed a T as CT skin bug
- - Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
- - Fixed some view_model animation bugs
- - Fixed 'use' key causing an instant player stop with no deceleration
- - Fixed bogus \Save directory being created when you ran Half-Life.
- - Fixed filter logic in the launcher.
- - Fixed bug where clients couldn't connect to server side only MODs.
- - Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
- - Fixed AddIP command.
- - Fixed crash when a func_breakable triggers a trigger_counter.
- - Fixed Egon gun beam problem in Half-Life DM.
- - Fixed Tau cannon prediction problem.
- - Fixed fog messing Additive sprites.
- - Fixed Alien Grunts not making any attack sounds.
- - Fixed Egon's beam looking yellow in sofware mode.
- - Removed "friends" connectionless packet query.
- - Fixed "bad address type" fatal server error (caused by clients with long names).
- - Fixed "condump" so the output won't overwrite previous files.
- - Fixed "cvarlist" so the output won't overwrite previous files.
- - Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
- - Fixed server shutdowns related to using bots.
- - Fixed "vote" and "votemap" commands to work correctly
- - Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.
-
-
- v1.3
- ----
- [9.12.01]
-
- Changes/Additions:
- ------------------
- - Multicast spectator added.
- - Voice communication added.
- - Added server chat to logging.
- - Redesigned multiplayer scoreboard.
- - CapsLock key is now bindable.
- - Switching to Spectator is now logged.
- - Changed minimum value for "mp_chattime" to 1 second
- - Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
- - Radio commands can be heard by nearby enemies.
- - Commandmenu support implemented.
-
- New CVARS :
- -----------
- "mp_logdetail"
- Bitwise cvar to set the level of detail for logging attacks.
- Bit 0 - Log Enemy Attacks
- Bit 1 - Log Teammate Attacks
- default: 0
- Usage:
- "mp_logdetail 0" - Log no attacks
- "mp_logdetail 1" - Log enemy attacks
- "mp_logdetail 2" - Log teammate attacks
- "mp_logdetail 3" - Log enemy AND teammate attacks
-
- "mp_startmoney"
- Sets the amount of starting money players may have.
- maximum: 16000
- minimum: 800
- default: 800
-
- Bug Fixes :
- -----------
- - Bunny hopping removed.
- - Fixed client-side shots not matching the server-side counterparts.
- - Fixed banned.cfg problem with more than 1024 entries.
- - Fixed screenshots overwriting each other.
- - Buffer overflow exploit fixed.
- - "condump", "cmdlist", and "cvarlist" only write out to the game directory.
- - Fixed Spectator mode bug.
- - Fixed hitbox issues.
- - Fixed nightvision bug.
- - Fixed "slot10" not working correctly.
-
-
- v1.1c
- -----
- [4.6.01]
-
- Bug Fixes:
- ----------
- - Incorrect Hitboxes fixed when holding specific weapons.
-
- v1.1
- -----
- [3.13.01]
-
- Changes/Additions:
- ------------------
- - Added spectator mode -- allow_spectators (0/1)
- - Terrorist bomb backpack re-added
- - Upgraded player models to 512X512 textures
- - CT defuse kit pack re-added
- - Made jumping while shooting more inaccurate w/ submachineguns
- - Took out sniper crosshair when zoomed out
- - AWP leg shots now non-lethal
- - Swimming animation added to models
- - Status bar text uses team colors
- - All CS Strings localized to titles.txt
- - Added option to take "end game" screenshot
- - Length of MOTD increased to 1536
- - Added cs_thunder, de_vertigo, de_inferno, de_dust2 & de_rotterdam
- - Upgraded de_dust de_cbble, de_vegas, de_aztec, cs_office, cs_siege, & cs_italy
- - Logic used to cycle the map has been changed. The map will cycle if
- one of three conditions has been met: "mp_timelimit" has been met,
- "mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
- have been played.
- - Fixed many cheats
- - Changed logging format to meet the standars @:
- http://www.hlstats.org/logs/
- Several events have been added to the logs:
- a) "Begin_Bomb_Defuse_Without_Kit"
- b) "Begin_Bomb_Defuse_With_Kit"
- c) "Spawned_With_The_Bomb"
- d) "Dropped_The_Bomb"
- e) "Got_The_Bomb"
- f) "Became_VIP"
- g) "Escaped_As_VIP"
- h) "Round_Start"
- i) "Round_End"
-
-
- Bug Fixes:
- ----------
- - "Out of ammo" hint message fixed
- - "Punished for tk" hint message fixed
- - "Through floor" death animation fixed
-
-
- New/Changed CVARS:
- ------------------
-
- mp_playerid
- Toggles what information players see in the status bar
- 0 everyone: players see all names listed in the status bar (with appropriate
- team colors)
- 1 team only: players only see names for their teammates and hostages in the
- status bar
- 2 off: players do not see any names in the status bar (hostages included)
- 0 is the default
-
-
- mp_fadetoblack (overrides mp_forcechasecam)
- 0 nothing
- 1 player's screen fades to black for the remainder of the round when he dies
- (hud still works normally so player can chat and see the scores, etc.)
- 0 is the default
-
-
- mp_forcechasecam
- 0 free to spectate anyone when player dies
- 1 only allowed to spectate player's own team when player dies
- 2 not allowed to spectate anyone...player's view stays where the player dies
- 0 is the default
-
-
- mp_buytime (float)
- Can now designate the desired amount of buy time for each round
- min buy time is .5 minutes
- no max buy time
- Example: mp_buytime 1.8 // 108 seconds of buy time
- 1.5 min is the default (CS 1.0 buy time)
-
-
- mp_roundtime (float)
- Changed to support partial minutes
- min round time is 1 min
- max round time is 9 min
- Example: mp_roundtime 1.3 // 78 seconds
- 5 min is the default (CS 1.0 round time)
-
-
- mp_winlimit
- Will cycle the map after one team reaches this many wins
- 0 is the default (no win limit)
-
-
- mp_timelimit (float)
- Fixed to support 0 (no time limit)
- Example: mp_timelimit 17.2 // 17 minutes 12 seconds
- 0 is the default
-
-
- allow_spectators
- 0 Do not allow spectators
- 1 Allow spectators
-
-
-
-
-
-
-
-
-
- v1.0
- -----
- [11.8.00]
- - added three new weapons:
- (H&K UMP .45, FN Five-Seven, & SIG SG-550)
- - redone player models
- - incorporated Valve's model blending technology
- - left beta stages
-
-
-
- BETA 7.1
- --------
- [9.13.00]
-
- - fixed de_vegas crashing
- - tweaked burst fire accuracy system
- - slightly improved vehicle code
- - included missing skies (for cs_arabstreets, de_train)
- - fixed mp_timelimit bug
- - added APC to cs_siege
- - new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map,
- if X = 0, then maps will rotate based on mp_timelimit}
- - fixed crosshairs {They now expand regardless of lag}
- - fixed player heights {Player's POV is now representative of the third person player model}
- - fixed shotgun not showing up in VGUI menus in as_ maps for CTs
- - included new death icon for headshots
-
-
-
- BETA 7.0
- --------
- [8.26.00]
-
- - added dual Berettas
- - added redone Knife Model (added a secondary attack mode for knife)
- - fully implemented VGUI
- - added new player model (Seal Team 6)
- - added several new player animations
- - fixed locked chasecam
- - gave VIP a USP
- - added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
- - fixed many bugs & exploits
- - added driveable vehicle support
- - added driveable vehicle test map de_jeepathon2000
-
- New Commands:
- ------------
-
- setinfo vgui_menus X
- {X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
- (also available through the "Play CS" > "Customize" menu)
-
- *Note: If the buy weapon system malfunctions, disable the vgui
- through the "Play CS" > "Customize" menu
-
- *Note: de_jeepathon2000 is meant as a test/prototype map only.
-
-
-
-
-
-
- BETA 6.6
- --------
- [6.22.00]
-
- - added new command 'timeleft'
- - fixed stalled connection bug
- - new sniper crosshair
- - fixes "laggy rifle firing"
- - fixed many cheats
- - updated cs_estate
-
- New Commands:
- ------------
-
- timeleft
- {tells you how much time is left on the map}
-
-
-
- BETA 6.5
- --------
- [6.8.00]
-
- - Integrates Valve's rewrite of the HL networking system
- - Added Smoke Grenade
- - Added "Gorilla Warface" player model
- - Redone models for .45 USP, M3, SG-552, and Colt M4A1
- - Added more realistic smoke f/x, and shell ejection
- - Added Valve's Chasecam modes (roam, free, and locked)
- - Integrates Nighthawk's Model Bounds Checker algorithm
- - Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate
- - Added map voting system
- - Updated maps
-
-
- New Map Voting System:
- ---------------------
-
- players type 'listmaps' to see the maps available to vote on, and then they type
- 'votemap X' where X is the corresponding number of the map.
-
- Server admins who want to add new maps must also
- add an entry into mapcycle.txt, that allows players
- to vote on any new maps.
-
-
- New 6.5 Commands:
- -----------------
-
- fastsprites X
- x = 0 : regular transparent smoke grenade sprites
- x = 1 : simple transparent smoke grenade sprites
- x = 2 : VERY simple transparent smoke grenade sprites
-
- max_shells X
- X = maximum number of shells at one time
-
- max_smokepuffs X
- X = max. number of smoke puffs at one time
-
- mp_tkpunish 0/1
- if set to 1, TK'ers will sit out next round
-
- mp_hostagepenalty X
- X = max. number of hostages you can kill before the server boots you out...
- setting this to 0 will shut off this command
-
- mp_logmessages 0/1
- used for server admins to spit out chat messages in their log files
-
- mp_forcechasecam 0/1
- Setting this to 1 will force chasecam to be teammate only
- (useful for LAN games)
-
-
-
-
-
- BETA 6.1
- [server side only]
- --------
- [3.24.00]
- - off center shooting fixed
- - greatly improved nightvision
- - can buy nightvision using the 'buyequip' command
- - ammo bugs fixed
- - 120 round limit for the mp5 and tmp
- - prisoners are notified when someone escapes
- - draw games eliminated, now scenario specific
- - new TK 1 round "time-out" penalty
-
-
- BETA 6.0
- --------
- [3.10.00]
-
- - added MAC-10 weapon
- - added Steyr Aug weapon
- - added new gametype: Assassination (as_x)
- - added new gametype: Escape (es_x)
- - added right and left handed weapons
- - added new radar tracking for teammates
- - re-added Night Vision Goggles
- - added new Terrorist Snow player model
- - added new CT French GIGN player model
- - tweaked player speeds / acceleration
- - added new radio commands
- - redone mp5 model / animations
- - added maps de_fang, es_jail, es_frantic,
- as_oilrig, as_riverside, cs_747
- - updated previous maps
-
-
-
- Misc 6.0 Notes:
- ---------------
- Assassination Gameplay: One member of the CT team will serve as the VIP.
- The object is to get the VIP safely to the pre-defined escape points. If he
- dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has
- a unique skin, only carries a knife, and has ample body armor. Certain
- weapons cannot be purchased by each team in this gameplay scenario.
-
- Escape Gameplay: The T team starts out in a fortified location and must
- "escape" to one of the pre-defined escape points. The CT's must exterminate
- them before they can escape. The T's win the round once 50% of the team has
- successfully escaped. They can also break into the armory to steal weapons,
- or just get out of there. The two teams will switch roles after every 8
- rounds of play.
-
- After buying NVG, you toggle it on/off by using the "nightvision" command. Be
- warned that the NVG will not be effective on every hardware setup. It may or not
- work well for you.
-
- To switch between right and left hand weapons, go to:
- multiplayer > Customize > Advanced Options
- There will be a checkbox for you to select the hand of your choice.
-
-
-
-
-
-
-
-
- BETA 5.2
- --------
- [1.10.00]
-
- - Fixed crashing bugs
- - Implemented a new lower bandwidth chasecam
- - Prevented players from changing name when they're dead
- - Fixed scoreboard not showing 20 players
- - Show scoreboard at the end of the map rotation
-
-
-
- BETA 5.0
- --------
- [12.23.99]
-
- New Content:
- - Added Benelli XM 1014 fully automatic shotgun
- - New Hostage model and two new skins.
- - SAS model added as a selectable CT
- - Added maps cs_backalley and de_train
- - Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- - New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
- - Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- - an extensive help manual located at \half-life\cstrike\manual\index.htm.
- - Verbose Auto-help
- - added auto-id
-
- Gameplay Changes:
- - C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
- - C4 can only be planted in bomb delivery zone
- - To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
- - CTs can defuse C4 without a defuse kit in 10 seconds
- - CTs can defuse C4 with a defuse kit in 5 seconds
- - A progress meter is added showing CTs their progress defusing a bomb
- - A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
- - Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
- - Defusing bomb wins round for Counter Terrorists
- - C4 can be dropped for other teammates
- - Hostages are automatically rescued at hostage rescue zones
- - Counter Terrorist and Terrorist teams are now labeled
- - Individual frags can be toggled on or off
- - Ghosts can be made visible to other ghosts (client defined)
- - Pre-Round grace timer standard setting 6 seconds (server defined)
- - Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
- - Auto-find teammate in observer mode (primary fire)
- - New radio messages and organization of radio keys (standard, group and report messages)
- - Can hear other players reloading
- - Mission briefing added to maps (can also be invoked during round)
-
-
-
- BETA 4.1
- --------
- [12.1.99]
-
- [server side only release]
- -team chat while dead works
- -icon mixup for bomb/defuser fixed
- -slightly less money given to losers
- -allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
- -default C4 timer to 35 seconds
- -toned down P228
- -prevent players from buying stuff when they're dead by using aliases
- -accuracies tweaked
-
-
-
- BETA 4.0
- --------
- [11.5.99]
-
- - Added Sig P228 pistol, and Steyr Scout sniper rifle
- - Added new gameplay scenario involving C4 bombs
- - tweaked firing system for all guns
- - added High-Explosive (HE) grenades
- - modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
- - modified kick vote system (only 65% of a team is needed to kick vote someone off)
- - loose guns are removed at the start of a round. (no more gun running)
- - loser bonuses are increased to allow the losing team to stand a fighting chance
- - altered money bonuses for rescuing hostages :
- - added cs_station, de_nuke, de_dust, de_prodigy
- - modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- - automatic flashbang .wav added back
- - new, closer rescue points added to cs_ship, cs_siege, cs_tire
- - new ammo system, primary and secondary (less mind boggling)
-
-
-
- BETA 3.1
- --------
- [9.16.99]
-
- - Bullet penetration bug fixed
- - Radio .wav's now have lower volume
- - Removed automatic .wav's (death, flashbang)
- - fixed MRAD_ENEMYSPOTTED error
- - Disorientation system changed
- - Added "ignoreradio" command to only ignore .wav's
- - Flashbang Shrapnel altered
-
-
-
- BETA 3.0
- --------
- [9.14.99]
-
- - Added a knife weapon for those last resort situations
- - Added a kevlar+helmet combination
- - *GREATLY* improved hostage path AI
- - Added concussion grenades which shoot out shrapnel as well as a bright flash
- - Added a new weapon, the Fabrique Nationale P90 submachine gun
- - Added a radio system
- - Modified the scoreboard
- - modified the shotgun
-
-
-
- BETA 2.1
- --------
- [8.17.99]
-
- - added new vesion of cs_assault (compatible w/ hlserver.exe)
- - added scientist model for hlserver.exe
- - added assault's proper sky
- - fixed telefragging (cs_alley will no longer telefrag)
- - fixed dropweapon
- - fixed those spurious 'player joined' messages
- - changed Ak-47 price
-
-
-
- BETA 2.0
- --------
- [8.13.99]
-
- NEW Features :
- - Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- - Added silencers to the USP .45 Tactical and the Colt M4A1
- - Added a round timer which shows how much time is left in the round
- - Added team scores which shows how many rounds a team has won
- - Added Night Vision Goggles
- - Added new entity for mappers to use (info_hostage_rescue)
- - Optimized all the models for lower r_speeds!
- - Ability to assign keys to all of the commands from the controls menu
- (courtesy of cannelbrae of Gunman project)
-
-
-
- BETA 1.2
- --------
- [7.20.99]
-
- - 5 second "molasses period" at the start of all rounds to dissuade rushing tactics
- - kick option added
- - Refined the prices for some of the gunS
- - made the kevlar MUCH more effective (it now covers people's arms)
- - made jumping and shooting MUCH more inaccurate for all the guns
- - added a $16,000 salary cap
- - tweaked the bonus money awards.
- - tweaked the flashbangs effectiveness
-
-
-
- BETA 1.1
- --------
- [6.27.99]
-
- - greatly improved server stability, crashes should be eliminated
- - primary servers will now work with CS
- - fixed the ammo and armour reset bugs
- - balanced the economic system a bit
- - added new firing mode for the glock18
- - enabled 'mp_friendlyfire' command for server admins
- - fixed map rotation
- - adds two new maps: cs_assault & cs_desert
- - cs_siege fixes
- - cs_wpndepot fixes
-
-
-
- BETA 1.0
- --------
- [6.19.99]
- Features :
-
- - weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
- - hostage rescue scenario
- - custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison
-
-
-
- -------------------------------------------------------------
-
-
-
- Counter-Strike is a modification (MOD) to the excellent game, Half-Life.
- It modifies the multiplayer aspects of Half-Life to bring to it a more team-oriented
- gameplay. Not terribly unlike Team Fortress 2, Counter-Strike provides the player
- with an experience that a trained counter-terrorist unit or terrorist unit experiences.
-
- The MOD is team-based featuring one team playing the role of the terrorist and the other
- team playing the role of the counter-terrorist. Each side has access to different guns and
- equipment, as well as different abilities. Maps have have different goals such as: hostage rescue,
- assassination, bomb defusion, Terrorist escape, etc.
-
- Weapons include the usual assortment of pistols, shotguns, assault rifles, sniper rifles, grenades,
- demolition devices. Each side has access to a different subset of weapons so for example only the
- counter-terrorist can use the M4A1, and only the terrorists can use the AK-47.
-
- We are confident that we've created a MOD quite unlike any other. We hope you will be immersed in
- the frightening and intense world of Counter-Terrorism.
-
-
-
-
-
-
- ------------------ credits ---------------------------------
-
-
- THE CS TEAM
- -----------
-
-
- Gooseman
- gooseman@counter-strike.net
- Project leader, Head modeler, Head coder, Head-job
-
-
-
- cliffe
- cliffe@counter-strike.net
- 2d-graphics, sound effects, QA, PR, jack of all trades, etc.
-
-
-
-
- (Mappers):
- ------------
-
-
- de_survivor
- by 3d_Mike
- 3D_Mike@soneramail.nl
-
- de_torn
- by Crinity & Madcross
- crinity@email.com
-
- de_storm
- by Daank
- daankvirus420k@icqmail.com
-
- de_inferno
- by Barney (aka Narby)
- fragged101@yahoo.com
-
- cs_italy
- by DigiChaos
- & GlenC
-
- as_tundra
- by Zaphod Beeblebrox
- coyote@eudoramail.com
-
- cs_estate
- by Zaphod Beeblebrox
- coyote@eudoramail.com
-
- as_oilrig
- by MacMan
- macmaninfi@aol.com
-
- cs_backalley
- by TYR
- tyr@barking-dog.com
-
- de_aztec
- by Barney (aka Narby)
- fragged101@yahoo.com
-
- de_vegas
- by Cadaver
- mlr32@cam.ac.uk
-
- de_train
- by Chris Mair
- chris@barking-dog.com
-
- cs_militia
- by Andrew Aumann
- andrewja@home.com
-
- cs_747
- by Markus
- witchdawn@hotmail.com
-
- cs_docks
- by N0TH1NG
- N0TH1NG@mailcity.com
-
- cs_siege
- by N0TH1NG
- N0TH1NG@mailcity.com
-
- cs_assault
- by CryptR
- lmuur@dlc.fi
-
- de_dust
- by Davej
- dv@btinternet.com
-
- de_cbble
- by Davej
- dv@btinternet.com
-
- de_prodigy
- by Hobbit
- hobbit@bellatlantic.net
-
- cs_office
- by Hobbit
- hobbit@bellatlantic.net
-
- de_nuke
- by MEEEEDIC
- jogi@netads.de
-
-
- The texture Artists:
- --------------------
-
- Chris Ashton (aka Macman)
- MacManInfi@aol.com
-
- Ido Magal
- ido@dnai.com
-
-
-
- Splash and Console 2d Art:
- --------------------------
- Cliffe
-
-
- High Quality Shell:
- ------------------
- John "Rizzuh" Jensen
-
-
- CS icon by:
- -----------
- Greg Fleming
- Dark Project Studios
- www.darkproject.com
-
-
- Special Thanks:
- ---------------
-
- Thanks to:
- ----------
-
- Mr_Grim : for his help in coding the radio system, and other things
- BETA test team : for helping us test.. and for providing the occasional premature leak
- Valve Software : for their constant support
- Fanny : for giving Gooseman motivation!
- David "Nighthawk" Flor : for the Model Bounds Checker algorithm
- Mappers, Texture artists
-
-
- Extra special thanks to:
- -----------------------
- Ben Wilder <wilder@cleanweb.net>
- Programming to mirror the weapons to the right hand
-
-
- Also thanks to:
- ---------------
- Gabe Newell; Gamespy Industries; Oddjob, Mr. Grim, and Dallas Frank of the A-Team;
- MTG; Poor Yurik; Brent Bussey; Valve Software; Art Min; Stikky & Adrian @ Gameplay;
- Lestat, BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Gamefan Network;
- Mutated Jellyfish; Gameplay.com; Darkman; TeamGT; Justin Bunnell, Erik Johnston @ Valve;
- Leon Hartwig; shirow @ mod central; Geronimo; RzE; MatteusX; John Jensen; Mr. Fraggle;
- Frank Nuccio; Speakeasy.net; Yahn Bernier; Macman; Jason Malhavoc Nugent; Redwood; Jcal;
- Stomped.com; Art Min; Tactic; Stem; Darren Tabor; and the CS players.
-
- ---------------
-
-
-
-
-
- See manual.htm in your cstrike/manual directory for a full listing
- of commands and documentation.
-
-
-
-
- ---------------------
-
-
-
- Don't forget to visit the other sites on the Counter-strike.net network!
-
- The Official CS Web Site
- http://www.counter-strike.net/
-
- CSNation
- http://csnation.counter-strike.net/
-
- CS Crossfire
- http://crossfire.counter-strike.net/
-
- CS Art
- http://art.counter-strike.net/
-
- CS Radio
- http://csradio.counter-strike.net/
-
- Counter-Server
- http://server.counter-strike.net/
-
- Z_Malloc Overflow
- http://zmalloc.counter-strike.net/
-
- Bots @ CS.net
- http://bot.counter-strike.net/
-
-
-
-
-
- --readme.txt by cliffe
- e-mail cliffe@counter-strike.net
-
-
|