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  1. ______________________________________
  2. Counter-Strike Mod for Half-Life
  3. v1.5 Release Documentation -- Readme.txt
  4. http://www.counter-strike.net
  5. ______________________________________
  6. v1.5
  7. ----
  8. [6.12.02]
  9. Changes/Additions :
  10. -------------------
  11. - New map de_piranesi.
  12. - Ricochet included in this release.
  13. - Added logging of the anti-cheat system catching and kicking detected cheats.
  14. - Added logging of "kick" commands.
  15. - Added logging of "banid" commands.
  16. - Changed error message if clients try to download missing resources to be more helpful.
  17. - Changed 'exec' command now only works on .cfg and .rc files.
  18. - Changed 'exec' command no longer allows ".." or "\\" or ":" in the filename.
  19. - Added new debug message for mod makers if a packet couldn't be parsed correctly.
  20. - Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line)
  21. - Linux: hlds_run uses "exec" when you define the "-norestart" option.
  22. - Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments.
  23. - Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info.
  24. New CVARS:
  25. ----------
  26. - Added "serverversion", can be set to '1108' to view/re-record old demos.
  27. - Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).
  28. Bug Fixes:
  29. ----------
  30. - Fixed mp_hostagepenalty not working.
  31. - Fixed problem with server locking when the bomb is planted and a new player joins the server.
  32. - Restored "mp_fadetoblack" server variable.
  33. - Fixed incorrect WonID logging.
  34. - Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
  35. - Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
  36. - Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
  37. - Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
  38. - Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
  39. - Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu.
  40. - Fixed DMC powerup bug where the invisibility ring would make people glow red.
  41. - Fixed rcon bug in HLTV.
  42. - Fixed delay being reset to default value during changelevel.
  43. - Fixed a problem with propagating HLTV banners.
  44. - Fixed client freeze on exit.
  45. - Fixed framerate problem on some ATI video cards.
  46. - Fixed MaxPing filter not being saved correctly.
  47. - Fixed sky box bug.
  48. - Fixed TFC spy disguise menu bug.
  49. - Fixed DMC view model animation bug.
  50. - Fixed bug using "exec <filename>" on large files (e.g. banned.cfg).
  51. - Linux: Fixed server using 64 MB more memory than it needed to.
  52. - Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
  53. - Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode.
  54. v1.4
  55. ----
  56. [4.24.02]
  57. Changes/Additions :
  58. -------------------
  59. - Added Anti-Cheat protection.
  60. - User Interface redone for HLTV.
  61. - Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
  62. - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
  63. - New map cs_havana
  64. - New map de_chateau
  65. - Updated version of map de_train
  66. - Enhanced in-game spectator mode to include HLTV features
  67. - Added new first-person mode to spectator modes
  68. - Speaking players flash in team members' radars
  69. - Dead bodies remain on the ground for the entire round
  70. - Dropped bomb blinks red in Terrorist team's radar
  71. - Changed so only Terrorists are notified when the bomb is dropped or picked up
  72. - Changed so players must stand still when planting the bomb (including no jumping)
  73. - Changed so players can't move or shoot while defusing the bomb
  74. - Adjusted pistol accuracy while jumping (all pistols)
  75. - Adjusted player jumping values to minimize bunny hopping
  76. - Changed so the VIP can't drop any weapons
  77. - If player dies, view zooms away from falling body while changing the angle to show the killer
  78. - Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
  79. - Changed so name changes for dead players are stored and processed when the players respawn back into the world
  80. - Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
  81. - Added a sound when "kevlar" and "kevlar/helmet" are purchased
  82. - Removed players hearing enemy radio calls
  83. - Added code to force "sv_clienttrace 1" on the server
  84. - Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
  85. - Added cheering to HLTV.
  86. - Muting a player in the scoreboard will also mute their text messages.
  87. - Steam beta clients and non-Steam clients can play together on the same server now.
  88. - Voice communication uses DirectSound by default now.
  89. - Added player ID to Half-Life DM.
  90. - Added chat flood protection to HLDM.
  91. - Added logging of fatal Sys_Error server shutdowns.
  92. - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
  93. - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)
  94. New CVARS :
  95. -----------
  96. "mp_kickpercent"
  97. sets the percentage of teammates it takes to vote off a player
  98. maximum: 1.0
  99. minimum: 0.0
  100. default: 0.66
  101. "sv_restart"
  102. acts exactly the same as "sv_restartround"
  103. "sv_send_logos"
  104. when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
  105. default: 1
  106. "sv_send_resources"
  107. when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
  108. default: 1
  109. "cl_corpsestay"
  110. client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
  111. default: 600
  112. "cl_righthand"
  113. client-side cvar to toggle using the right and left hand view-models
  114. default: 1
  115. "cl_minmodels"
  116. client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
  117. default: 0
  118. Bug Fixes :
  119. -----------
  120. - Smoke grenade fix
  121. - Radio command fix
  122. - Fixed duplicate HUD weapon sprite bug
  123. - Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
  124. - Fixed uneven movement rate when moving through water
  125. - Fixed server locking up at end of round when a lot of grenades are in play
  126. - Fixed several ammo inconsistencies between weapons that share ammo types
  127. - Fixed a T as CT skin bug
  128. - Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
  129. - Fixed some view_model animation bugs
  130. - Fixed 'use' key causing an instant player stop with no deceleration
  131. - Fixed bogus \Save directory being created when you ran Half-Life.
  132. - Fixed filter logic in the launcher.
  133. - Fixed bug where clients couldn't connect to server side only MODs.
  134. - Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
  135. - Fixed AddIP command.
  136. - Fixed crash when a func_breakable triggers a trigger_counter.
  137. - Fixed Egon gun beam problem in Half-Life DM.
  138. - Fixed Tau cannon prediction problem.
  139. - Fixed fog messing Additive sprites.
  140. - Fixed Alien Grunts not making any attack sounds.
  141. - Fixed Egon's beam looking yellow in sofware mode.
  142. - Removed "friends" connectionless packet query.
  143. - Fixed "bad address type" fatal server error (caused by clients with long names).
  144. - Fixed "condump" so the output won't overwrite previous files.
  145. - Fixed "cvarlist" so the output won't overwrite previous files.
  146. - Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
  147. - Fixed server shutdowns related to using bots.
  148. - Fixed "vote" and "votemap" commands to work correctly
  149. - Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.
  150. v1.3
  151. ----
  152. [9.12.01]
  153. Changes/Additions:
  154. ------------------
  155. - Multicast spectator added.
  156. - Voice communication added.
  157. - Added server chat to logging.
  158. - Redesigned multiplayer scoreboard.
  159. - CapsLock key is now bindable.
  160. - Switching to Spectator is now logged.
  161. - Changed minimum value for "mp_chattime" to 1 second
  162. - Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
  163. - Radio commands can be heard by nearby enemies.
  164. - Commandmenu support implemented.
  165. New CVARS :
  166. -----------
  167. "mp_logdetail"
  168. Bitwise cvar to set the level of detail for logging attacks.
  169. Bit 0 - Log Enemy Attacks
  170. Bit 1 - Log Teammate Attacks
  171. default: 0
  172. Usage:
  173. "mp_logdetail 0" - Log no attacks
  174. "mp_logdetail 1" - Log enemy attacks
  175. "mp_logdetail 2" - Log teammate attacks
  176. "mp_logdetail 3" - Log enemy AND teammate attacks
  177. "mp_startmoney"
  178. Sets the amount of starting money players may have.
  179. maximum: 16000
  180. minimum: 800
  181. default: 800
  182. Bug Fixes :
  183. -----------
  184. - Bunny hopping removed.
  185. - Fixed client-side shots not matching the server-side counterparts.
  186. - Fixed banned.cfg problem with more than 1024 entries.
  187. - Fixed screenshots overwriting each other.
  188. - Buffer overflow exploit fixed.
  189. - "condump", "cmdlist", and "cvarlist" only write out to the game directory.
  190. - Fixed Spectator mode bug.
  191. - Fixed hitbox issues.
  192. - Fixed nightvision bug.
  193. - Fixed "slot10" not working correctly.
  194. v1.1c
  195. -----
  196. [4.6.01]
  197. Bug Fixes:
  198. ----------
  199. - Incorrect Hitboxes fixed when holding specific weapons.
  200. v1.1
  201. -----
  202. [3.13.01]
  203. Changes/Additions:
  204. ------------------
  205. - Added spectator mode -- allow_spectators (0/1)
  206. - Terrorist bomb backpack re-added
  207. - Upgraded player models to 512X512 textures
  208. - CT defuse kit pack re-added
  209. - Made jumping while shooting more inaccurate w/ submachineguns
  210. - Took out sniper crosshair when zoomed out
  211. - AWP leg shots now non-lethal
  212. - Swimming animation added to models
  213. - Status bar text uses team colors
  214. - All CS Strings localized to titles.txt
  215. - Added option to take "end game" screenshot
  216. - Length of MOTD increased to 1536
  217. - Added cs_thunder, de_vertigo, de_inferno, de_dust2 & de_rotterdam
  218. - Upgraded de_dust de_cbble, de_vegas, de_aztec, cs_office, cs_siege, & cs_italy
  219. - Logic used to cycle the map has been changed. The map will cycle if
  220. one of three conditions has been met: "mp_timelimit" has been met,
  221. "mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
  222. have been played.
  223. - Fixed many cheats
  224. - Changed logging format to meet the standars @:
  225. http://www.hlstats.org/logs/
  226. Several events have been added to the logs:
  227. a) "Begin_Bomb_Defuse_Without_Kit"
  228. b) "Begin_Bomb_Defuse_With_Kit"
  229. c) "Spawned_With_The_Bomb"
  230. d) "Dropped_The_Bomb"
  231. e) "Got_The_Bomb"
  232. f) "Became_VIP"
  233. g) "Escaped_As_VIP"
  234. h) "Round_Start"
  235. i) "Round_End"
  236. Bug Fixes:
  237. ----------
  238. - "Out of ammo" hint message fixed
  239. - "Punished for tk" hint message fixed
  240. - "Through floor" death animation fixed
  241. New/Changed CVARS:
  242. ------------------
  243. mp_playerid
  244. Toggles what information players see in the status bar
  245. 0 everyone: players see all names listed in the status bar (with appropriate
  246. team colors)
  247. 1 team only: players only see names for their teammates and hostages in the
  248. status bar
  249. 2 off: players do not see any names in the status bar (hostages included)
  250. 0 is the default
  251. mp_fadetoblack (overrides mp_forcechasecam)
  252. 0 nothing
  253. 1 player's screen fades to black for the remainder of the round when he dies
  254. (hud still works normally so player can chat and see the scores, etc.)
  255. 0 is the default
  256. mp_forcechasecam
  257. 0 free to spectate anyone when player dies
  258. 1 only allowed to spectate player's own team when player dies
  259. 2 not allowed to spectate anyone...player's view stays where the player dies
  260. 0 is the default
  261. mp_buytime (float)
  262. Can now designate the desired amount of buy time for each round
  263. min buy time is .5 minutes
  264. no max buy time
  265. Example: mp_buytime 1.8 // 108 seconds of buy time
  266. 1.5 min is the default (CS 1.0 buy time)
  267. mp_roundtime (float)
  268. Changed to support partial minutes
  269. min round time is 1 min
  270. max round time is 9 min
  271. Example: mp_roundtime 1.3 // 78 seconds
  272. 5 min is the default (CS 1.0 round time)
  273. mp_winlimit
  274. Will cycle the map after one team reaches this many wins
  275. 0 is the default (no win limit)
  276. mp_timelimit (float)
  277. Fixed to support 0 (no time limit)
  278. Example: mp_timelimit 17.2 // 17 minutes 12 seconds
  279. 0 is the default
  280. allow_spectators
  281. 0 Do not allow spectators
  282. 1 Allow spectators
  283. v1.0
  284. -----
  285. [11.8.00]
  286. - added three new weapons:
  287. (H&K UMP .45, FN Five-Seven, & SIG SG-550)
  288. - redone player models
  289. - incorporated Valve's model blending technology
  290. - left beta stages
  291. BETA 7.1
  292. --------
  293. [9.13.00]
  294. - fixed de_vegas crashing
  295. - tweaked burst fire accuracy system
  296. - slightly improved vehicle code
  297. - included missing skies (for cs_arabstreets, de_train)
  298. - fixed mp_timelimit bug
  299. - added APC to cs_siege
  300. - new server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map,
  301. if X = 0, then maps will rotate based on mp_timelimit}
  302. - fixed crosshairs {They now expand regardless of lag}
  303. - fixed player heights {Player's POV is now representative of the third person player model}
  304. - fixed shotgun not showing up in VGUI menus in as_ maps for CTs
  305. - included new death icon for headshots
  306. BETA 7.0
  307. --------
  308. [8.26.00]
  309. - added dual Berettas
  310. - added redone Knife Model (added a secondary attack mode for knife)
  311. - fully implemented VGUI
  312. - added new player model (Seal Team 6)
  313. - added several new player animations
  314. - fixed locked chasecam
  315. - gave VIP a USP
  316. - added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
  317. - fixed many bugs & exploits
  318. - added driveable vehicle support
  319. - added driveable vehicle test map de_jeepathon2000
  320. New Commands:
  321. ------------
  322. setinfo vgui_menus X
  323. {X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
  324. (also available through the "Play CS" > "Customize" menu)
  325. *Note: If the buy weapon system malfunctions, disable the vgui
  326. through the "Play CS" > "Customize" menu
  327. *Note: de_jeepathon2000 is meant as a test/prototype map only.
  328. BETA 6.6
  329. --------
  330. [6.22.00]
  331. - added new command 'timeleft'
  332. - fixed stalled connection bug
  333. - new sniper crosshair
  334. - fixes "laggy rifle firing"
  335. - fixed many cheats
  336. - updated cs_estate
  337. New Commands:
  338. ------------
  339. timeleft
  340. {tells you how much time is left on the map}
  341. BETA 6.5
  342. --------
  343. [6.8.00]
  344. - Integrates Valve's rewrite of the HL networking system
  345. - Added Smoke Grenade
  346. - Added "Gorilla Warface" player model
  347. - Redone models for .45 USP, M3, SG-552, and Colt M4A1
  348. - Added more realistic smoke f/x, and shell ejection
  349. - Added Valve's Chasecam modes (roam, free, and locked)
  350. - Integrates Nighthawk's Model Bounds Checker algorithm
  351. - Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate
  352. - Added map voting system
  353. - Updated maps
  354. New Map Voting System:
  355. ---------------------
  356. players type 'listmaps' to see the maps available to vote on, and then they type
  357. 'votemap X' where X is the corresponding number of the map.
  358. Server admins who want to add new maps must also
  359. add an entry into mapcycle.txt, that allows players
  360. to vote on any new maps.
  361. New 6.5 Commands:
  362. -----------------
  363. fastsprites X
  364. x = 0 : regular transparent smoke grenade sprites
  365. x = 1 : simple transparent smoke grenade sprites
  366. x = 2 : VERY simple transparent smoke grenade sprites
  367. max_shells X
  368. X = maximum number of shells at one time
  369. max_smokepuffs X
  370. X = max. number of smoke puffs at one time
  371. mp_tkpunish 0/1
  372. if set to 1, TK'ers will sit out next round
  373. mp_hostagepenalty X
  374. X = max. number of hostages you can kill before the server boots you out...
  375. setting this to 0 will shut off this command
  376. mp_logmessages 0/1
  377. used for server admins to spit out chat messages in their log files
  378. mp_forcechasecam 0/1
  379. Setting this to 1 will force chasecam to be teammate only
  380. (useful for LAN games)
  381. BETA 6.1
  382. [server side only]
  383. --------
  384. [3.24.00]
  385. - off center shooting fixed
  386. - greatly improved nightvision
  387. - can buy nightvision using the 'buyequip' command
  388. - ammo bugs fixed
  389. - 120 round limit for the mp5 and tmp
  390. - prisoners are notified when someone escapes
  391. - draw games eliminated, now scenario specific
  392. - new TK 1 round "time-out" penalty
  393. BETA 6.0
  394. --------
  395. [3.10.00]
  396. - added MAC-10 weapon
  397. - added Steyr Aug weapon
  398. - added new gametype: Assassination (as_x)
  399. - added new gametype: Escape (es_x)
  400. - added right and left handed weapons
  401. - added new radar tracking for teammates
  402. - re-added Night Vision Goggles
  403. - added new Terrorist Snow player model
  404. - added new CT French GIGN player model
  405. - tweaked player speeds / acceleration
  406. - added new radio commands
  407. - redone mp5 model / animations
  408. - added maps de_fang, es_jail, es_frantic,
  409. as_oilrig, as_riverside, cs_747
  410. - updated previous maps
  411. Misc 6.0 Notes:
  412. ---------------
  413. Assassination Gameplay: One member of the CT team will serve as the VIP.
  414. The object is to get the VIP safely to the pre-defined escape points. If he
  415. dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has
  416. a unique skin, only carries a knife, and has ample body armor. Certain
  417. weapons cannot be purchased by each team in this gameplay scenario.
  418. Escape Gameplay: The T team starts out in a fortified location and must
  419. "escape" to one of the pre-defined escape points. The CT's must exterminate
  420. them before they can escape. The T's win the round once 50% of the team has
  421. successfully escaped. They can also break into the armory to steal weapons,
  422. or just get out of there. The two teams will switch roles after every 8
  423. rounds of play.
  424. After buying NVG, you toggle it on/off by using the "nightvision" command. Be
  425. warned that the NVG will not be effective on every hardware setup. It may or not
  426. work well for you.
  427. To switch between right and left hand weapons, go to:
  428. multiplayer > Customize > Advanced Options
  429. There will be a checkbox for you to select the hand of your choice.
  430. BETA 5.2
  431. --------
  432. [1.10.00]
  433. - Fixed crashing bugs
  434. - Implemented a new lower bandwidth chasecam
  435. - Prevented players from changing name when they're dead
  436. - Fixed scoreboard not showing 20 players
  437. - Show scoreboard at the end of the map rotation
  438. BETA 5.0
  439. --------
  440. [12.23.99]
  441. New Content:
  442. - Added Benelli XM 1014 fully automatic shotgun
  443. - New Hostage model and two new skins.
  444. - SAS model added as a selectable CT
  445. - Added maps cs_backalley and de_train
  446. - Updated maps cs_station, de_nuke, de_dust, and de_prodigy
  447. - New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
  448. - Added buy zones, reload zones, hostage, and bomb target zones to HUD.
  449. - an extensive help manual located at \half-life\cstrike\manual\index.htm.
  450. - Verbose Auto-help
  451. - added auto-id
  452. Gameplay Changes:
  453. - C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
  454. - C4 can only be planted in bomb delivery zone
  455. - To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
  456. - CTs can defuse C4 without a defuse kit in 10 seconds
  457. - CTs can defuse C4 with a defuse kit in 5 seconds
  458. - A progress meter is added showing CTs their progress defusing a bomb
  459. - A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
  460. - Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
  461. - Defusing bomb wins round for Counter Terrorists
  462. - C4 can be dropped for other teammates
  463. - Hostages are automatically rescued at hostage rescue zones
  464. - Counter Terrorist and Terrorist teams are now labeled
  465. - Individual frags can be toggled on or off
  466. - Ghosts can be made visible to other ghosts (client defined)
  467. - Pre-Round grace timer standard setting 6 seconds (server defined)
  468. - Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
  469. - Auto-find teammate in observer mode (primary fire)
  470. - New radio messages and organization of radio keys (standard, group and report messages)
  471. - Can hear other players reloading
  472. - Mission briefing added to maps (can also be invoked during round)
  473. BETA 4.1
  474. --------
  475. [12.1.99]
  476. [server side only release]
  477. -team chat while dead works
  478. -icon mixup for bomb/defuser fixed
  479. -slightly less money given to losers
  480. -allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
  481. -default C4 timer to 35 seconds
  482. -toned down P228
  483. -prevent players from buying stuff when they're dead by using aliases
  484. -accuracies tweaked
  485. BETA 4.0
  486. --------
  487. [11.5.99]
  488. - Added Sig P228 pistol, and Steyr Scout sniper rifle
  489. - Added new gameplay scenario involving C4 bombs
  490. - tweaked firing system for all guns
  491. - added High-Explosive (HE) grenades
  492. - modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
  493. - modified kick vote system (only 65% of a team is needed to kick vote someone off)
  494. - loose guns are removed at the start of a round. (no more gun running)
  495. - loser bonuses are increased to allow the losing team to stand a fighting chance
  496. - altered money bonuses for rescuing hostages :
  497. - added cs_station, de_nuke, de_dust, de_prodigy
  498. - modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
  499. - automatic flashbang .wav added back
  500. - new, closer rescue points added to cs_ship, cs_siege, cs_tire
  501. - new ammo system, primary and secondary (less mind boggling)
  502. BETA 3.1
  503. --------
  504. [9.16.99]
  505. - Bullet penetration bug fixed
  506. - Radio .wav's now have lower volume
  507. - Removed automatic .wav's (death, flashbang)
  508. - fixed MRAD_ENEMYSPOTTED error
  509. - Disorientation system changed
  510. - Added "ignoreradio" command to only ignore .wav's
  511. - Flashbang Shrapnel altered
  512. BETA 3.0
  513. --------
  514. [9.14.99]
  515. - Added a knife weapon for those last resort situations
  516. - Added a kevlar+helmet combination
  517. - *GREATLY* improved hostage path AI
  518. - Added concussion grenades which shoot out shrapnel as well as a bright flash
  519. - Added a new weapon, the Fabrique Nationale P90 submachine gun
  520. - Added a radio system
  521. - Modified the scoreboard
  522. - modified the shotgun
  523. BETA 2.1
  524. --------
  525. [8.17.99]
  526. - added new vesion of cs_assault (compatible w/ hlserver.exe)
  527. - added scientist model for hlserver.exe
  528. - added assault's proper sky
  529. - fixed telefragging (cs_alley will no longer telefrag)
  530. - fixed dropweapon
  531. - fixed those spurious 'player joined' messages
  532. - changed Ak-47 price
  533. BETA 2.0
  534. --------
  535. [8.13.99]
  536. NEW Features :
  537. - Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
  538. - Added silencers to the USP .45 Tactical and the Colt M4A1
  539. - Added a round timer which shows how much time is left in the round
  540. - Added team scores which shows how many rounds a team has won
  541. - Added Night Vision Goggles
  542. - Added new entity for mappers to use (info_hostage_rescue)
  543. - Optimized all the models for lower r_speeds!
  544. - Ability to assign keys to all of the commands from the controls menu
  545. (courtesy of cannelbrae of Gunman project)
  546. BETA 1.2
  547. --------
  548. [7.20.99]
  549. - 5 second "molasses period" at the start of all rounds to dissuade rushing tactics
  550. - kick option added
  551. - Refined the prices for some of the gunS
  552. - made the kevlar MUCH more effective (it now covers people's arms)
  553. - made jumping and shooting MUCH more inaccurate for all the guns
  554. - added a $16,000 salary cap
  555. - tweaked the bonus money awards.
  556. - tweaked the flashbangs effectiveness
  557. BETA 1.1
  558. --------
  559. [6.27.99]
  560. - greatly improved server stability, crashes should be eliminated
  561. - primary servers will now work with CS
  562. - fixed the ammo and armour reset bugs
  563. - balanced the economic system a bit
  564. - added new firing mode for the glock18
  565. - enabled 'mp_friendlyfire' command for server admins
  566. - fixed map rotation
  567. - adds two new maps: cs_assault & cs_desert
  568. - cs_siege fixes
  569. - cs_wpndepot fixes
  570. BETA 1.0
  571. --------
  572. [6.19.99]
  573. Features :
  574. - weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
  575. - hostage rescue scenario
  576. - custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison
  577. -------------------------------------------------------------
  578. Counter-Strike is a modification (MOD) to the excellent game, Half-Life.
  579. It modifies the multiplayer aspects of Half-Life to bring to it a more team-oriented
  580. gameplay. Not terribly unlike Team Fortress 2, Counter-Strike provides the player
  581. with an experience that a trained counter-terrorist unit or terrorist unit experiences.
  582. The MOD is team-based featuring one team playing the role of the terrorist and the other
  583. team playing the role of the counter-terrorist. Each side has access to different guns and
  584. equipment, as well as different abilities. Maps have have different goals such as: hostage rescue,
  585. assassination, bomb defusion, Terrorist escape, etc.
  586. Weapons include the usual assortment of pistols, shotguns, assault rifles, sniper rifles, grenades,
  587. demolition devices. Each side has access to a different subset of weapons so for example only the
  588. counter-terrorist can use the M4A1, and only the terrorists can use the AK-47.
  589. We are confident that we've created a MOD quite unlike any other. We hope you will be immersed in
  590. the frightening and intense world of Counter-Terrorism.
  591. ------------------ credits ---------------------------------
  592. THE CS TEAM
  593. -----------
  594. Gooseman
  595. gooseman@counter-strike.net
  596. Project leader, Head modeler, Head coder, Head-job
  597. cliffe
  598. cliffe@counter-strike.net
  599. 2d-graphics, sound effects, QA, PR, jack of all trades, etc.
  600. (Mappers):
  601. ------------
  602. de_survivor
  603. by 3d_Mike
  604. 3D_Mike@soneramail.nl
  605. de_torn
  606. by Crinity & Madcross
  607. crinity@email.com
  608. de_storm
  609. by Daank
  610. daankvirus420k@icqmail.com
  611. de_inferno
  612. by Barney (aka Narby)
  613. fragged101@yahoo.com
  614. cs_italy
  615. by DigiChaos
  616. & GlenC
  617. as_tundra
  618. by Zaphod Beeblebrox
  619. coyote@eudoramail.com
  620. cs_estate
  621. by Zaphod Beeblebrox
  622. coyote@eudoramail.com
  623. as_oilrig
  624. by MacMan
  625. macmaninfi@aol.com
  626. cs_backalley
  627. by TYR
  628. tyr@barking-dog.com
  629. de_aztec
  630. by Barney (aka Narby)
  631. fragged101@yahoo.com
  632. de_vegas
  633. by Cadaver
  634. mlr32@cam.ac.uk
  635. de_train
  636. by Chris Mair
  637. chris@barking-dog.com
  638. cs_militia
  639. by Andrew Aumann
  640. andrewja@home.com
  641. cs_747
  642. by Markus
  643. witchdawn@hotmail.com
  644. cs_docks
  645. by N0TH1NG
  646. N0TH1NG@mailcity.com
  647. cs_siege
  648. by N0TH1NG
  649. N0TH1NG@mailcity.com
  650. cs_assault
  651. by CryptR
  652. lmuur@dlc.fi
  653. de_dust
  654. by Davej
  655. dv@btinternet.com
  656. de_cbble
  657. by Davej
  658. dv@btinternet.com
  659. de_prodigy
  660. by Hobbit
  661. hobbit@bellatlantic.net
  662. cs_office
  663. by Hobbit
  664. hobbit@bellatlantic.net
  665. de_nuke
  666. by MEEEEDIC
  667. jogi@netads.de
  668. The texture Artists:
  669. --------------------
  670. Chris Ashton (aka Macman)
  671. MacManInfi@aol.com
  672. Ido Magal
  673. ido@dnai.com
  674. Splash and Console 2d Art:
  675. --------------------------
  676. Cliffe
  677. High Quality Shell:
  678. ------------------
  679. John "Rizzuh" Jensen
  680. CS icon by:
  681. -----------
  682. Greg Fleming
  683. Dark Project Studios
  684. www.darkproject.com
  685. Special Thanks:
  686. ---------------
  687. Thanks to:
  688. ----------
  689. Mr_Grim : for his help in coding the radio system, and other things
  690. BETA test team : for helping us test.. and for providing the occasional premature leak
  691. Valve Software : for their constant support
  692. Fanny : for giving Gooseman motivation!
  693. David "Nighthawk" Flor : for the Model Bounds Checker algorithm
  694. Mappers, Texture artists
  695. Extra special thanks to:
  696. -----------------------
  697. Ben Wilder <wilder@cleanweb.net>
  698. Programming to mirror the weapons to the right hand
  699. Also thanks to:
  700. ---------------
  701. Gabe Newell; Gamespy Industries; Oddjob, Mr. Grim, and Dallas Frank of the A-Team;
  702. MTG; Poor Yurik; Brent Bussey; Valve Software; Art Min; Stikky & Adrian @ Gameplay;
  703. Lestat, BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Gamefan Network;
  704. Mutated Jellyfish; Gameplay.com; Darkman; TeamGT; Justin Bunnell, Erik Johnston @ Valve;
  705. Leon Hartwig; shirow @ mod central; Geronimo; RzE; MatteusX; John Jensen; Mr. Fraggle;
  706. Frank Nuccio; Speakeasy.net; Yahn Bernier; Macman; Jason Malhavoc Nugent; Redwood; Jcal;
  707. Stomped.com; Art Min; Tactic; Stem; Darren Tabor; and the CS players.
  708. ---------------
  709. See manual.htm in your cstrike/manual directory for a full listing
  710. of commands and documentation.
  711. ---------------------
  712. Don't forget to visit the other sites on the Counter-strike.net network!
  713. The Official CS Web Site
  714. http://www.counter-strike.net/
  715. CSNation
  716. http://csnation.counter-strike.net/
  717. CS Crossfire
  718. http://crossfire.counter-strike.net/
  719. CS Art
  720. http://art.counter-strike.net/
  721. CS Radio
  722. http://csradio.counter-strike.net/
  723. Counter-Server
  724. http://server.counter-strike.net/
  725. Z_Malloc Overflow
  726. http://zmalloc.counter-strike.net/
  727. Bots @ CS.net
  728. http://bot.counter-strike.net/
  729. --readme.txt by cliffe
  730. e-mail cliffe@counter-strike.net