"Help" { "sv_restartround" { "text" "sv_restartround: Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches." } "sv_restart" { "text" "sv_restart: this is the same as sv_restartround" } "mp_maxrounds" { "text" "mp_maxrounds: Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit." } "mp_mapvoteratio" { "text" "mp_mapvoteratio: The ratio of yes votes for a vote to succeed." } "mp_startmoney" { "text" "mp_startmoney: Sets the amount of money players start with. maximum: 16000 minimum: 800 default: 800" } "mp_autokick" { "text" "mp_autokick: Toggles automatic team-killer banning and kicking of idle clients. Default:1" } "mp_autoteambalance" { "text" "mp_autoteambalance:enables the forcing of clients into specific teams to make the teams balanced. Default:0" } "mp_buytime" { "text" "mp_buytime: the time (in minutes) that buying is allowed for from the start of a round. Default:1.5" } "mp_c4timer" { "text" "mp_c4timer:Sets the amount of time in between C4 placement and its explosion. Default:45" } "mp_fadetoblack" { "text" "mp_fadetoblack: fade a player's screen to black when they die. Default:0" } "mp_forcecamera" { "text" "mp_forcamera: forces dead players to go into chasecam mode. The same as mp_forcechasecam. Default:0." } "mp_forcechasecam" { "text" "mp_forcechasecam:forces dead players to go into chasecam mode. The same as mp_forcecamera. Default:0." } "mp_freezetime" { "text" "mp_freezetime:Sets the amount of freeze time at the beginning of each round to buy weapons and equipment. Default:6" } "mp_ghostfrequency" { "text" "mp_ghostfrequency: defines how often ghosts are drawn. Default:0.1" } "mp_hostagepenalty" { "text" "mp_hostagepenalty:Defines the allowable number of hostages that can be killed before the player is kicked. Default:13" } "mp_kickpercent" { "text" "mp_kickpercent:the percentage of a team that must vote-kick a team member off. Default:0.66" } "mp_limitteams" { "text" "mp_limitteams:max number of players 1 team can have over another. Default:2" } "mp_logdetail" { "text" "mp_logdetail:Bitwise cvar to set the level of detail for logging attacks. Bit 0 - Log Enemy Attacks Bit 1 - Log Teammate Attacks default: 0" } "mp_logmessages" { "text" "mp_logmessages: enables logging of chat from the server. Default:0" } "mp_mirrordamage" { "text" "mp_mirrordamage: enables the same amount of damage done to frendly units to be inflicted upon the attacker. Default:0" } "mp_playerid" { "text" "mp_playerid:toggles what information players can see in the status bar: 0 all names; 1 team names; 2 no names. Default:0" } "mp_tkpunish" { "text" "mp_tkpunish: Will a TK'er be punished in the next round. Default:0" } "mp_winlimit" { "text" "mp_winlimit:max number of rounds one team can win before server changes maps. Default:0" } "allow_spectators" { "text" "allow_spectators:toggles whether the server allows spectator mode or not. Default:1" } "mp_roundtime" { "text" "mp_roundtime: set the time (in minutes) each round should go for. Default:5" } }